Month 14
May 1st, 2024
I did not post last month because I got overwhelmed by my personal life, so I forgot.
The game is still not yet ready for playtesting, partaly because of feature creep distracting me from
fully finishing the main gameplay loop. Though thats not to say that there has been no progress on the game.
even though I took some time off to try and make an alarm clock, there has been a fair bit of work done on the game!
for example, I now have the framework done for the saving system done and implamented! I have also decided to delay
the game so that I could release a demo for Steams's Next Fest! So the full game will come out one month after
the end of next years Next Fest, whenever that is. The demo is planed to be the entire game with the only
exeption being that each save file will have a (actuial time is subject to change) 2-hour time limit, not including
menus, after which you will simply be shown a "Demo End" screen and asked to buy the full game.
Month 12
March 1st, 2024
Last month I worked on a lot of infrastructure stuff for the game, so that I make room for more stuff
to be added. It should be ready for playtesting by next month which I am looking forawd to.
Month 11
Febuary 1st, 2024
Last month I started work on the as-of-yet untitled game. I think it has been coming along nicely so far.
Its not quite yet ready to being able to playtest the primaray gameplay loop, though that is mostly
because I havent been working on it that much. The reason for the lack of effort is because my mind
is so not used to putting in effort into something that isn't video games or youtube, that when I try
I become unable to focus. I wonder if anyone is reading this devlog.
My Devlog
Month 10
January 1st, 2024
Happy New Year!! Last month, instead of working on the engine, I attempted the Advent of Code 2023 event.
I only got to day 6 by the end of the month, but that's better than last year! anyway, my overall goal
for this year ot to fully make a game and release it on steam. So if you want to follow development
the source code is public on my Github, where it will always be, even after release. The game will
be sold for $5 at release, which is why the Github repo will not include a complied version of the code.
though you are free to compile it yourself to save the $5 cost. If the game is ever released, it will
be out on January 1st, 2025.
Month 9
December 1st, 2023
This month I worked on the engine some more, it's not yet ready, but it's better to take my time to get the
engine ready, than to rush it and have to scrap it. curently I am working on the basic node that all other
game objects are based on, along with the code infrastucture in the rest of the engine to be able to give
the differents types of nodes their basic functionality.
Month 8
November 7th, 2023
This month's devlog took a little longer because I forgot, as I was focusing on some life stuff that was coming
to a point over halloween. Over the month since the last devlog, I have been working on the game engine a little.
while it has been moving along steadily, but over the next month I need to need to work on getting it to the point
of being able o star work on the main peices of game specific code.
Month 7
October 1st, 2023
Last month I decided to remake my game engine from scratch in a different language. At first I thought
it might be worth a try to make it in rust so thaat I could learn the language, I still have not gotten the compiler to work.
So I have been making the engine in C++, and it has been going well. The latest thing I am working on in the engine
is a Vector2 implamentation as the ones in C== by default, and in SFML, the OpenGL API that I am using, dont work
in the way that I need them too. and in that process, I am learning templates and operator overloading.
Month 6
September 1st, 2023
This has been a long month. First off, I have not completed my goal for a couple of reasons. The first reason being
that my aunt asked for me to make her a program for her work, that prototype took 2 weeks. The other reason was
that I realised that I findd writting code a lot more than the ammount of level design needed to test different
gameplay. Today I decited to pick back up the game engine that I was working on years ago, but now in c++.
I wanted to pick the engine back up because it is a lot of just code that I can just grind out without having
to spend 5 hours at least per session to be able to add anything. I need to be able to work on it for about 20 minutes
at a time as I am curently doing this as a hobby so I dont have all that much time to work on it all at once.
Month 5
August 1st, 2023
At the begining of the month I unshure of what to work on, but I eventuialy decided on a RC car game. I've had
the idea for this game for a long time, as it is a game I have wanted to play since before I got into programing.
The idea for the game is pretty simple, as I am sill unshure of what the game play will be exactly. I know I want
there to be a lot of secret tunnles and passageways in a normal sized world for you to eplore. The issue being
that I am not yet shure on how I am going to incentivise the player to go out and explore, though I will likley
figure that out when I actuialy start throwing random stuff in to see what sticks. I also want to set a goal
for the upcoming month as I think I will need the more clear feedback. The goal for the month of August for me
will be: to get the main gameplay loop figured out, and make some graphics for the game.
Month 4
July 1st, 2023
This month I worked on a game I call "Keyboard Tester Game". The name subtilty hints at the fact it
made to make testing a lot of keyboards at once, a little less boring. Though, today I decited to stop
working on it because I have lost interest, and the code has gotten pretty bad and needs a good rewrite.
Month 3
June 1st, 2023
This month I worked on the game some more. now, the AI has the ability to walk to a random location
within it's range in a loop, I also added a gun, but it's bullets do nothing.
Though it has a cool effect when you shoot a lot of bullets.
Month 2
March 1st, 2023
I starrted this month working on this website, before going to work on a game I am makeing with a friend.
I will talk about it more when it is ready. Right now I am working on figuring out how the AI will work.
Month 1
April 1st, 2023
This is the first entry on my hopefully never-ending daily githup upload streak.
This will be updated every month, so stay tuned if you want to wach me slowly fall into madness.